
Wednesday, April 28, 2010
Adding More Detail

Progress




Tuesday, April 27, 2010
Group Split
Monday, April 26, 2010
Jungle Types

Sunday, April 25, 2010
What I am Planning
- Sea
- Beaches
- Thick jungle
- Roads
- Inland water
The gameplay will be focused on jungle combat against the North Korean army and aliens that have crash landed on the island. I would also like to have small anti-gravity areas in the jungle near the alien crash sites.
Vehicles will be placed, the most common of which will be military Humvees. I may or may not include tanks, helicopters and VTOL aircraft (Vertical Take-Off and Landing). The tanks would be hard to use in thick jungle and the aircraft would destroy my infantry-based combat gameplay. Boats may be included to access different parts of the island's coastline or for inland bodies of water if I create ones that are large enough.
Most of the scenery will be thick jungle on relatively flat ground. Vegetation will mostly be palm trees of various heights, banana trees (lots of these), leafy bushes and dead leaves on the ground. Closer to the beaches there will be grass.
Enemies will vary and so will their weapons. Koreans will come in different variations such as Regular Soldiers, Snipers, Shotgunners and Spec-Ops. Aliens will come in various forms, all of which are different sizes ranging from small to very large.
Some rare and special Koreans will be wearing Nanosuits, the special type of armour that features in Crysis and makes it different from any other game. The Nanosuit is worn by the player's character during the whole game and some Koreans wear then also. The Nanosuit is an exoskeletal suit that is worn over the whole body.
The Nanosuit has energy that can be channeled to different parts of the suit, giving the wearer different abilities. There are four modes: armour, speed, strength and cloak. Armour gives you extra protection from bullets and explosions. Speed allows you to run incredibly fast. Strength allows you to jump high, lift extremely heavy objects, punch through wooden buildings and hurl enemies into the air. Cloak allows you to turn invisible.
Different suit modes use different levels of energy. Armour mode only depletes energy when the player is damaged by bullets or explosions. Speed drains energy when the player sprints. Strength depletes energy when the user jumps, punches, or throws something. Cloak depletes energy at all times it is activated. The rate at which enegry depletes during cloak increases as the player increases their speed from standing, through walking, running and sprinting.
The nanosuit: http://www.incrysis.com/wiki/index.php/Nanosuit
In Crysis, the player is able to add modifications to their weapons on-the-fly. This means that attachments can be added to weapons such as:
- Silencer
- Flashlight
- Red Laser-Pointer
- Scopes
- Grenade Launcher
- Tranquilizer Dart
- Incediary Ammo
Weapons cannot have all attachments added to them. For example, a shotgun cannot shoot a tranquilizer dart.
Here is all the information on Crysis. It explains most of what I will be incorporating into my map. Please note that this information was written before Crysis was released. Most of it is accurate but some of it is not.
http://www.incrysis.com/wiki/index.php/Crysis_Weapons_and_Machinery
http://www.incrysis.com/wiki/index.php/Weapon_Customisation
http://www.incrysis.com/wiki/index.php/Alien_Weaponry_and_Vehicles
http://www.incrysis.com/wiki/index.php/Human_Vehicles
Crysis the Game
Even now, in 2010, Crysis is the second most realistic-looking game ever created. It comes second only to its expansion, Crysis Warhead.
Gamers generally say a computer can run a game at maximum settings when all the setting are set to the maximum (including Anti-Aliasing: http://en.wikipedia.org/wiki/Anti_aliasing ), the monitor is set to its maximum resolution, and the game is running at above the refresh rate of the monitor (most are 60Hz, or 60fps).
No computer available to the general public was able to run Crysis at maximum settings until 2010, almost three years after its realease. Even now, a custom-built computer with a cost of well over $2000 must be used to do this. A shop-bought computer would have to cost much more (closer to $8000) to be able to run Crysis at maximum settings. This is due to two factors: Crysis' amazingly realistic graphics and Crytek's poor optimisation of the game. (Optimisation is how efficient the code is, similar to how a car's engine can be efficient to use less fuel, increase performance and reduce polution).
http://doc.crymod.com/SandboxManual/frames.html?frmname=topic&frmfile=index.html
I am trying to create a map similar to the pre-release Crysis video that the developers produced in 2005. The video is is not the game itself, but is actually a computer-generated video to show people what they were trying to acheive. When Crysis was released in November 2007, it's level design was quite different to what they had been showing and I was a little disappointed. The reason I am creating this map is so I can play the game the way I had imagined it would be. Here is the YouTube like to the video. Please watch it on 480p for a higher quality:
http://www.youtube.com/watch?v=CmdnV1DS9Sk
Wednesday, April 21, 2010
Getting Started












