Wednesday, April 28, 2010

Adding More Detail

Now that most of the vegetation is done I can start working on adding detail that will make the map interesting and fun to play. Roads will provide a welcome break from thick jungle and will allow the player to use vehicles to travel quickly. Vehicles will also provide interesting gameplay and I may even incorporate enemy AI that drives and fights in vehicles. adding vehicles AI will be a great challenge and possibly one that I may never accomplish, due to its difficulty. I have also added a large crashed alien spaceship in the middle of the island. Around the spaceship the trees have been destroyed and the area is frozen with pockets of anti-gravity. If the player enters an anti-gravity area they will float around, just like any object that enters the area. Around the spaceship there will be aliens of various types to fight. So far I have only places the spaceship and removed the trees. The rest comes later. Here are some photos of the roads and the alien spaceship. The photo of the roads in on the lowest settings and the alien spaceship has been bumped up to high.

For extra performance, the editor only loads the vegetation onto the screen when the camera gets close enough. At the altitude shown in the photo below, the camera is too far away from the ground so it appears that there is no vegetation, even though there is.


1 comment:

  1. AI sounds like a good challenge :-)
    What's involved? How much can you do with the game editor? Trigger points? Scripting conversations for NPCs? Some game editors have good scripting tutorials - does Crysis?

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